*     Action 
* ___________________________________________________________________
a0	MOB_SPEC         	  
b0	MOB_SENTINEL     	  
c0	MOB_SCAVENGER    	 
d0	MOB_ISNPC        	 ( )
e0	MOB_AWARE        	   
f0	MOB_AGGRESSIVE   	   
g0	MOB_STAY_ZONE    	  
h0	MOB_WIMPY        	     1/4 
i0	MOB_AGGR_DAY     	  
j0	MOB_AGGR_NIGHT   	  
k0	MOB_AGGR_FULLMOON	  
l0	MOB_MEMORY       	 
m0	MOB_HELPER       	   
n0	MOB_NOCHARM      	 
o0	MOB_NOSUMMON     	 
p0	MOB_NOSLEEP      	 
q0	MOB_NOBASH       	 
r0	MOB_NOBLIND      	 
s0	MOB_MOUNTING     	  
t0	MOB_NOHOLD       	 
u0	MOB_NOSIELENCE   	 
v0	MOB_AGGROMONO    	  
w0	MOB_AGGROPOLY    	  
x0	MOB_NOFEAR       	    
y0	MOB_NOGROUP	  	      
z0	MOB_CORPSE       	      
A0	MOB_LOOTER       	  
B0	MOB_PROTECT      	   -   
a1	MOB_SWIMMING     	  
b1	MOB_FLYING       	  
c1	MOB_ONLYSWIMMING 	  
d1	MOB_AGGR_WINTER  	  
e1	MOB_AGGR_SPRING  	  
f1	MOB_AGGR_SUMMER  	  
g1	MOB_AGGR_AUTUMN  	  
h1	MOB_LIKE_DAY     	     
i1	MOB_LIKE_NIGHT   	     
j1	MOB_LIKE_FULLMOON	      
k1	MOB_LIKE_WINTER  	   
l1	MOB_LIKE_SPRING  	   
m1	MOB_LIKE_SUMMER  	   
n1	MOB_LIKE_AUTUMN  	   
o1	MOB_NOFIGTING               
p1	MOB_EADECREASE		     
a2	MOB_FIREBREATH		   
b2	MOB_GASBREATH		   
c2	MOB_FROSTBREATH		     
d2	MOB_ACIDBREATH		   
e2	MOB_LIGHTBREATH		   