   

1) # -   
2)    ... ~ - ,    
3) ~ -     (   )
4) ~ -     
5) ~ -     
6) ~ -     
7) ~ -     
8) ~ -     
9) ~ -        
   (   )
10)~ -       
   (      )
       .
11)   E
   1 -   (.)
   2 - ,    (.)
   3 -  (-900  - 0  - +900 )
   E -   
12)    d+ d+
    1 -  
    2 -   (-10 - 50)
    3 - AC       (10  - -10)
    4-6 -   (4d5+100 - )
    7-9 -       (4d4+10 - )
13) d+ 
    1-3 -       ( 10d5 + 20)
    4   -     
14)   
    1 -   
    2 -   
    3 -  (0 - , 1 - , 2 - , 3 - )

      E   : 
 ,   
BareHandAttack:  -    (. ) 
Destination:  -   ,     
Str:  -  (  11) 
Int:  -  (  11) 
Wis:  -  (  11)
Dex:  -  (  11) 
Con:  -  (  11) 
Cha:  -  (  11) 

LikeWork:  -  ,       (,   ..)
MaxFactor:  -      
ExtraAttack:  -   
Class:  -   (. )
Size:  -  
Height:  -  
Weight:  -  
Race:  -   (. )
Special_Bitvector:  -  (. )
Skill:   -     
Spell:  -   
Helper:  -   ,   
             
 Skill, Spell  Helper   
E -   
T -     -    

  ( )
( )     CLASS_BASIC_NPC    100
                  CLASS_UNDEAD       101
                 CLASS_HUMAN        102
                CLASS_ANIMAL       103
-              CLASS_HERO_WARRIOR 104
-               CLASS_HERO_MAGIC   105

 
()           SEX_NEUTRAL         0
()             SEX_MALE            1
()            SEX_FEMALE          2
()               SEX_POLY            3

 
                    POS_DEAD       0
               POS_MORTALLYW  1
             POS_INCAP      2
               POS_STUNNED    3
                    POS_SLEEPING   4
                POS_RESTING    5
                   POS_SITTING    6
 (  !)POS_FIGHTING   7
                   POS_STANDING   8

 ( 11  1)
MOB_SPEC         (1 << 0)          (a0)
MOB_SENTINEL     (1 << 1)         
MOB_SCAVENGER    (1 << 2)        
MOB_ISNPC        (1 << 3)        ( )
MOB_AWARE        (1 << 4)          
MOB_AGGRESSIVE   (1 << 5)          
MOB_STAY_ZONE    (1 << 6)          (h0)
MOB_WIMPY        (1 << 7)            1/4 
MOB_AGGR_DAY     (1 << 8)         
MOB_AGGR_NIGHT   (1 << 9)         
MOB_AGGR_FULLMOON (1 << 10)       
MOB_MEMORY        (1 << 11)      
MOB_HELPER     (1 << 12)           
MOB_NOCHARM     (1 << 13)        
MOB_NOSUMMON     (1 << 14)       
MOB_NOSLEEP      (1 << 15)       
MOB_NOBASH       (1 << 16)       
MOB_NOBLIND      (1 << 17)       
MOB_MOUNTING     (1 << 18)        
MOB_NOHOLD       (1 << 19)       
MOB_NOSIELENCE   (1 << 20)       
MOB_QUESTGOOD    (1 << 21)          ( )
MOB_QUESTEVIL    (1 << 22)          ( )
MOB_NOFEAR       (1 << 23)          
MOB_NOPARALYSIS  (1 << 24)        ( )
MOB_CORPSE       (1 << 25)         ( )
MOB_LOOTER       (1 << 26)        
MOB_PROTECT      (1 << 27)         -   

MOB_SWIMMING     (INT_ONE | (1 << 0))    (a1)
MOB_FLYING       (INT_ONE | (1 << 1))     (b1)
MOB_ONLYSWIMMING (INT_ONE | (1 << 2))   
MOB_AGGR_WINTER  (INT_ONE | (1 << 3))   
MOB_AGGR_SPRING  (INT_ONE | (1 << 4))   
MOB_AGGR_SUMMER  (INT_ONE | (1 << 5))   
MOB_AGGR_AUTUMN  (INT_ONE | (1 << 6))   
MOB_LIKE_DAY     (INT_ONE | (1 << 7))      
MOB_LIKE_NIGHT   (INT_ONE | (1 << 8))      
MOB_LIKE_FULLMOON (INT_ONE | (1 << 9))       
MOB_LIKE_WINTER   (INT_ONE | (1 << 10))    
MOB_LIKE_SPRING   (INT_ONE | (1 << 11))    
MOB_LIKE_SUMMER   (INT_ONE | (1 << 12))    
MOB_LIKE_AUTUMN   (INT_ONE | (1 << 13))    

  (Special_Bitvector)
NPC_NORTH         (1 << 0)           (a0)
NPC_EAST          (1 << 1)          
NPC_SOUTH         (1 << 2)          
NPC_WEST          (1 << 3)          
NPC_UP            (1 << 4)         
NPC_DOWN          (1 << 5)         
NPC_POISON        (1 << 6)         
NPC_INVIS         (1 << 7)         
NPC_SNEAK         (1 << 8)       
NPC_CAMOUFLAGE    (1 << 9)       
NPC_STAND         (1 << 10)         
NPC_FLY           (1 << 11)      
NPC_AIRCREATURE   (1 << 20)      -  
NPC_WATERCREATURE (1 << 21)      -  
NPC_EARTHCREATURE (1 << 22)      -  
NPC_FIRECREATURE  (1 << 23)      -  

NPC_STEALING      (INT_ONE | (1 << 0))   (a1)
NPC_WIELDING      (INT_ONE | (1 << 1))     
NPC_ARMORING      (INT_ONE | (1 << 2))   
NPC_USELIGHT      (INT_ONE | (1 << 3))    

 (    -  11  2)
AFF_BLIND             (1 << 0)      (a0)
AFF_INVISIBLE         (1 << 1)     
AFF_DETECT_ALIGN      (1 << 2)      
AFF_DETECT_INVIS      (1 << 3)      
AFF_DETECT_MAGIC      (1 << 4)      
AFF_SENSE_LIFE        (1 << 5)      
AFF_WATERWALK         (1 << 6)       
AFF_SANCTUARY         (1 << 7)     
AFF_GROUP             (1 << 8)       (  !)
AFF_CURSE             (1 << 9)     
AFF_INFRAVISION       (1 << 10)     
AFF_POISON            (1 << 11)     ( )
AFF_PROTECT_EVIL      (1 << 12)      
AFF_PROTECT_GOOD      (1 << 13)      
AFF_SLEEP             (1 << 14)      (  !)
AFF_NOTRACK           (1 << 15)       
AFF_TETHERED          (1 << 16)     (  !)
AFF_BLESS             (1 << 17)    
AFF_SNEAK             (1 << 18)    
AFF_HIDE              (1 << 19)    
AFF_COURAGE           (1 << 20)     () (  !)
AFF_CHARM             (1 << 21)     (  !)
AFF_HOLD              (1 << 22)     ( )
AFF_FLY               (1 << 23)     
AFF_SIELENCE          (1 << 24)    
AFF_AWARNESS          (1 << 25)    
AFF_BLINK             (1 << 26)     ( - )
AFF_HORSE             (1 << 27)     (  -   !)
AFF_NOFLEE            (1 << 28)     
AFF_SINGLELIGHT       (1 << 29)      (  ..)

AFF_HOLYLIGHT         (INT_ONE | (1 << 0))    () (a1)
AFF_HOLYDARK          (INT_ONE | (1 << 1))    ()
AFF_DETECT_POISON     (INT_ONE | (1 << 2))  
AFF_DRUNKED           (INT_ONE | (1 << 3))    (  !)
AFF_ABSTINENT         (INT_ONE | (1 << 4))  (  !)
AFF_STOPRIGHT         (INT_ONE | (1 << 5))    (  !)
AFF_STOPLEFT          (INT_ONE | (1 << 6))    (  !)
AFF_STOPFIGHT         (INT_ONE | (1 << 7))    (  !)
AFF_HAEMORRAGIA       (INT_ONE | (1 << 8)) 
AFF_CAMOUFLAGE        (INT_ONE | (1 << 9)) 
AFF_WATERBREATH       (INT_ONE | (1 << 10))  
AFF_SLOW              (INT_ONE | (1 << 11))    
AFF_HASTE             (INT_ONE | (1 << 12))    
