  

1) # - vnum 
2) ~ -  
3)  ,  CR(CRLF)~ -   
   
<night><night>
<day>...<day>
<winternight>...<winternight>
<winterday>...<winterday>
<springnight>...<springnight>
<springday>...<springday> 
<summernight>...<summernight>
<summerday>...<summerday>
<autumnnight>...<autumnnight>
<autumnday>...<autumnday> 
         
4)   
   -  
   -   (. )
   -  
5) 0-6   
    / D0-5
   |  ~
   |  ~
    \ 1 2 3
   0-5   (     )
    -   (    )
    -  ()  -     
   1 -  
           0  -  
           1  -  
           2  -  
   2 - vnum   -1   
   3 - vnum   
7) 0    
    / E
   |  ~
    \ ~
    -    
    -  
8) S -  
   
      
T number
-    



#define NORTH          0
#define EAST           1
#define SOUTH          2
#define WEST           3
#define UP             4
#define DOWN           5


 
#define ROOM_DARK		a0 Dark
#define ROOM_DEATH		b0 Death trap
#define ROOM_NOMOB		c0 MOBs not allowed
#define ROOM_INDOORS		d0 Indoors
#define ROOM_PEACEFUL		e0 Violence not allowed
#define ROOM_SOUNDPROOF		f0 Shouts, gossip blocked
#define ROOM_NOTRACK		g0 Track won't go through
#define ROOM_NOMAGIC		h0 Magic not allowed
#define ROOM_TUNNEL		i0 room for only 1 pers
#define ROOM_PRIVATE		j0 Can't teleport in
#define ROOM_GODROOM		k0 LVL_GOD+ only allowed
#define ROOM_HOUSE		l0 (R) Room is a house
#define ROOM_HOUSE_CRASH	m0 (R) House needs saving
#define ROOM_ATRIUM		n0 (R) The door to a house
#define ROOM_OLC		o0 (R) Modifyable/!compress
#define ROOM_BFS_MARK		p0 (R) breath-first srch mrk
#define ROOM_MAGE               q0 mages privelege
#define ROOM_CLERIC             r0 cleric priv
#define ROOM_THIEF              s0 thief priv
#define ROOM_WARRIOR            t0 warrior priv
#define ROOM_ASSASINE           u0 ass priv
#define ROOM_GUARD              v0
#define ROOM_PALADINE           w0
#define ROOM_RANGER             x0
#define ROOM_POLY               y0
#define ROOM_MONO               z0
#define ROOM_ARENA              D0

#define ROOM_NOSUMMON           a1
#define ROOM_NOTELEPORT         b1
#define ROOM_NOHORSE            c1

#define SECT_INSIDE          0		   /* Indoors			*/
#define SECT_CITY            1		   /* In a city			*/
#define SECT_FIELD           2		   /* In a field		*/
#define SECT_FOREST          3		   /* In a forest		*/
#define SECT_HILLS           4		   /* In the hills		*/
#define SECT_MOUNTAIN        5		   /* On a mountain		*/
#define SECT_WATER_SWIM      6		   /* Swimmable water		*/
#define SECT_WATER_NOSWIM    7		   /* Water - need a boat	*/
#define SECT_FLYING	     8		   /* Wheee!			*/
#define SECT_UNDERWATER	     9		   /* Underwater		*/
#define SECT_SECRET          10
