  
1) # -  
2) ~ -  
3)   
   -    = (!) - * 100 + 99
   -     
   -  
         0 -  
         1 -    
         2 -   
 - 
S -    -   


M ifflag mob_vnum max_in_room room_vnum max_in_world -    
F ifflag room_vnum mob_vnum_leader mob_vnum_follower -    
Q ifflag mob_vnum -      
O ifflag obj_vnum max_in_world room_vnum -      
                                             ( room_vnum < 0)
P ifflag obj_vnum max_in_world objto_vnum -    
G ifflag obj_vnum max_in_world -    (   )
E ifflag obj_vnum max_in_world obj_pos -   (   )
R ifflag room_vnum obj_vnum -    
D ifflag room_vnum dir(0-5) door_flag -    
  door_flag 0 -   
            1 -   
            2 -   
            3 -  (   )
            4 -  (   )
