// Copyright (c) 2011 Posvist
// Part of Bylins http://www.mud.ru

#include "engine/structs/structs.h"

#include <memory>
#include <string>

namespace scripting {
const unsigned HEARTBEAT_PASSES = PASSES_PER_SEC / 2;
void init();
void terminate();
bool execute_player_command(CharacterData *ch, const char *command, const char *args);
void heartbeat();
}
// vim: ts=4 sw=4 tw=0 noet syntax=cpp :
