#ifndef __BONUS_TYPES_HPP__
#define __BONUS_TYPES_HPP__

namespace Bonus {
enum class EBonusType {
	BONUS_EXP = 0,
	BONUS_WEAPON_EXP = 1,
	BONUS_DAMAGE = 2,
	BONUS_LEARNING = 3
};
}

#endif // __BONUS_TYPES_HPP__

// vim: ts=4 sw=4 tw=0 noet syntax=cpp :
