objfiles/de.o: de.cpp de.h types.h misc/strnnode.h misc/../types.h boolean.h system.h vardef.h fh.h inline.h flagdef.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h
objfiles/dispflag.o: dispflag.cpp graphcon.h fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h dispflag.h misc/menu.h
objfiles/display.o: display.cpp fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h zone/zone.h obj/object.h misc/flags.h
objfiles/dispmisc.o: dispmisc.cpp graphcon.h types.h fh.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h const.h obj/armor.h obj/shields.h obj/object.h
objfiles/editflag.o: editflag.cpp fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h de.h keys.h const.h misc/menu.h dispflag.h graphcon.h
objfiles/flagdef.o: flagdef.cpp flagdef.h const.h room/roombits.h room/../types.h obj/objbits.h obj/../misc/bitdef.h mob/mobbits.h mob/../types.h obj/object.h obj/../mob/mobbits.h obj/../edesc/edesc.h obj/../edesc/../misc/strnnode.h obj/../edesc/../misc/../types.h obj/../types.h obj/../misc/strnnode.h obj/liquids.h obj/weapons.h obj/spells.h obj/instrmnt.h obj/missiles.h obj/traps.h obj/material.h obj/objsize.h obj/shields.h obj/armor.h zone/zone.h zone/../types.h
objfiles/init.o: init.cpp fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h keys.h vardef.h const.h graphcon.h
objfiles/initscr.o: initscr.cpp types.h fh.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h
objfiles/interp.o: interp.cpp graphcon.h fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h vardef.h de.h
objfiles/system.o: system.cpp types.h fh.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h system.h
objfiles/template.o: template.cpp graphcon.h types.h boolean.h const.h fh.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h de.h keys.h
objfiles/unixgraph.o: unixgraph.cpp graphcon.h types.h fh.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h
objfiles/vardef.o: vardef.cpp fh.h types.h boolean.h inline.h flagdef.h misc/strnnode.h misc/../types.h command/command.h command/var.h command/alias.h room/room.h room/roombits.h room/../types.h room/exit.h room/../obj/object.h room/../obj/objbits.h room/../obj/../misc/bitdef.h room/../obj/../mob/mobbits.h room/../obj/../mob/../types.h room/../obj/../edesc/edesc.h room/../obj/../edesc/../misc/strnnode.h room/../obj/../types.h room/../obj/../misc/strnnode.h room/../obj/liquids.h room/../obj/weapons.h room/../obj/spells.h room/../obj/instrmnt.h room/../obj/missiles.h room/../obj/traps.h room/../obj/material.h room/../obj/objsize.h room/../obj/shields.h room/../obj/armor.h room/../obj/objhere.h room/../mob/mob.h room/../mob/mobbits.h room/../mob/../quest/quest.h room/../mob/../quest/../misc/strnnode.h room/../mob/../shop/shop.h room/../mob/../shop/../types.h room/../mob/mobhere.h room/../mob/../zone/zone.h room/../mob/../zone/../types.h room/../mob/../obj/objhere.h room/../misc/master.h room/../misc/../misc/strnnode.h room/../misc/editable.h room/../misc/strnnode.h misc/loaded.h zone/dispzone.h zone/readzon.h zone/writezon.h zone/../types.h vardef.h system.h
objfiles/win32.o: win32.cpp
objfiles/alias.o: command/alias.cpp command/../fh.h command/../types.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/alias.h
objfiles/check.o: command/check.cpp command/../fh.h command/../types.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../const.h command/../misc/mudcomm.h command/check.h
objfiles/clone.o: command/clone.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../keys.h
objfiles/command.o: command/command.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/command.h
objfiles/copydef.o: command/copydef.cpp command/../fh.h command/../types.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h
objfiles/copydesc.o: command/copydesc.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../mob/mob.h
objfiles/create.o: command/create.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h
objfiles/crtedit.o: command/crtedit.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../const.h
objfiles/delete.o: command/delete.cpp command/../fh.h command/../types.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h
objfiles/editent.o: command/editent.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../misc/master.h
objfiles/initcomm.o: command/initcomm.cpp command/../fh.h command/../types.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/maincomm.h command/misccomm.h command/setcomm.h
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objfiles/var.o: command/var.cpp command/../types.h command/../fh.h command/../boolean.h command/../inline.h command/../flagdef.h command/../misc/strnnode.h command/../misc/../types.h command/../command/command.h types.h command/../command/var.h command/../command/alias.h command/../room/room.h command/../room/roombits.h command/../room/../types.h command/../room/exit.h command/../room/../obj/object.h command/../room/../obj/objbits.h command/../room/../obj/../misc/bitdef.h command/../room/../obj/../mob/mobbits.h command/../room/../obj/../mob/../types.h command/../room/../obj/../edesc/edesc.h command/../room/../obj/../edesc/../misc/strnnode.h command/../room/../obj/../types.h command/../room/../obj/../misc/strnnode.h command/../room/../obj/liquids.h command/../room/../obj/weapons.h command/../room/../obj/spells.h command/../room/../obj/instrmnt.h command/../room/../obj/missiles.h command/../room/../obj/traps.h command/../room/../obj/material.h command/../room/../obj/objsize.h command/../room/../obj/shields.h command/../room/../obj/armor.h command/../room/../obj/objhere.h command/../room/../mob/mob.h command/../room/../mob/mobbits.h command/../room/../mob/../quest/quest.h command/../room/../mob/../quest/../misc/strnnode.h command/../room/../mob/../shop/shop.h command/../room/../mob/../shop/../types.h command/../room/../mob/mobhere.h command/../room/../mob/../zone/zone.h command/../room/../mob/../zone/../types.h command/../room/../mob/../obj/objhere.h command/../room/../misc/master.h command/../room/../misc/../misc/strnnode.h command/../room/../misc/editable.h command/../room/../misc/strnnode.h command/../misc/loaded.h command/../zone/dispzone.h command/../zone/readzon.h command/../zone/writezon.h command/../zone/../types.h command/../keys.h command/var.h command/../vardef.h
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objfiles/edesc.o: edesc/edesc.cpp edesc/../fh.h edesc/../types.h edesc/../boolean.h edesc/../inline.h edesc/../flagdef.h edesc/../misc/strnnode.h edesc/../misc/../types.h edesc/../command/command.h types.h edesc/../command/var.h edesc/../command/alias.h edesc/../room/room.h edesc/../room/roombits.h edesc/../room/../types.h edesc/../room/exit.h edesc/../room/../obj/object.h edesc/../room/../obj/objbits.h edesc/../room/../obj/../misc/bitdef.h edesc/../room/../obj/../mob/mobbits.h edesc/../room/../obj/../mob/../types.h edesc/../room/../obj/../edesc/edesc.h edesc/../room/../obj/../edesc/../misc/strnnode.h edesc/../room/../obj/../types.h edesc/../room/../obj/../misc/strnnode.h edesc/../room/../obj/liquids.h edesc/../room/../obj/weapons.h edesc/../room/../obj/spells.h edesc/../room/../obj/instrmnt.h edesc/../room/../obj/missiles.h edesc/../room/../obj/traps.h edesc/../room/../obj/material.h edesc/../room/../obj/objsize.h edesc/../room/../obj/shields.h edesc/../room/../obj/armor.h edesc/../room/../obj/objhere.h edesc/../room/../mob/mob.h edesc/../room/../mob/mobbits.h edesc/../room/../mob/../quest/quest.h edesc/../room/../mob/../quest/../misc/strnnode.h edesc/../room/../mob/../shop/shop.h edesc/../room/../mob/../shop/../types.h edesc/../room/../mob/mobhere.h edesc/../room/../mob/../zone/zone.h edesc/../room/../mob/../zone/../types.h edesc/../room/../mob/../obj/objhere.h edesc/../room/../misc/master.h edesc/../room/../misc/../misc/strnnode.h edesc/../room/../misc/editable.h edesc/../room/../misc/strnnode.h edesc/../misc/loaded.h edesc/../zone/dispzone.h edesc/../zone/readzon.h edesc/../zone/writezon.h edesc/../zone/../types.h edesc/edesc.h
objfiles/editdesc.o: edesc/editdesc.cpp edesc/../types.h edesc/../fh.h edesc/../boolean.h edesc/../inline.h edesc/../flagdef.h edesc/../misc/strnnode.h edesc/../misc/../types.h edesc/../command/command.h types.h edesc/../command/var.h edesc/../command/alias.h edesc/../room/room.h edesc/../room/roombits.h edesc/../room/../types.h edesc/../room/exit.h edesc/../room/../obj/object.h edesc/../room/../obj/objbits.h edesc/../room/../obj/../misc/bitdef.h edesc/../room/../obj/../mob/mobbits.h edesc/../room/../obj/../mob/../types.h edesc/../room/../obj/../edesc/edesc.h edesc/../room/../obj/../edesc/../misc/strnnode.h edesc/../room/../obj/../types.h edesc/../room/../obj/../misc/strnnode.h edesc/../room/../obj/liquids.h edesc/../room/../obj/weapons.h edesc/../room/../obj/spells.h edesc/../room/../obj/instrmnt.h edesc/../room/../obj/missiles.h edesc/../room/../obj/traps.h edesc/../room/../obj/material.h edesc/../room/../obj/objsize.h edesc/../room/../obj/shields.h edesc/../room/../obj/armor.h edesc/../room/../obj/objhere.h edesc/../room/../mob/mob.h edesc/../room/../mob/mobbits.h edesc/../room/../mob/../quest/quest.h edesc/../room/../mob/../quest/../misc/strnnode.h edesc/../room/../mob/../shop/shop.h edesc/../room/../mob/../shop/../types.h edesc/../room/../mob/mobhere.h edesc/../room/../mob/../zone/zone.h edesc/../room/../mob/../zone/../types.h edesc/../room/../mob/../obj/objhere.h edesc/../room/../misc/master.h edesc/../room/../misc/../misc/strnnode.h edesc/../room/../misc/editable.h edesc/../room/../misc/strnnode.h edesc/../misc/loaded.h edesc/../zone/dispzone.h edesc/../zone/readzon.h edesc/../zone/writezon.h edesc/../zone/../types.h edesc/../misc/menu.h edesc/../graphcon.h edesc/edesc.h
objfiles/equip.o: inv/equip.cpp inv/../fh.h inv/../types.h inv/../boolean.h inv/../inline.h inv/../flagdef.h inv/../misc/strnnode.h inv/../misc/../types.h inv/../command/command.h types.h inv/../command/var.h inv/../command/alias.h inv/../room/room.h inv/../room/roombits.h inv/../room/../types.h inv/../room/exit.h inv/../room/../obj/object.h inv/../room/../obj/objbits.h inv/../room/../obj/../misc/bitdef.h inv/../room/../obj/../mob/mobbits.h inv/../room/../obj/../mob/../types.h inv/../room/../obj/../edesc/edesc.h inv/../room/../obj/../edesc/../misc/strnnode.h inv/../room/../obj/../types.h inv/../room/../obj/../misc/strnnode.h inv/../room/../obj/liquids.h inv/../room/../obj/weapons.h inv/../room/../obj/spells.h inv/../room/../obj/instrmnt.h inv/../room/../obj/missiles.h inv/../room/../obj/traps.h inv/../room/../obj/material.h inv/../room/../obj/objsize.h inv/../room/../obj/shields.h inv/../room/../obj/armor.h inv/../room/../obj/objhere.h inv/../room/../mob/mob.h inv/../room/../mob/mobbits.h inv/../room/../mob/../quest/quest.h inv/../room/../mob/../quest/../misc/strnnode.h inv/../room/../mob/../shop/shop.h inv/../room/../mob/../shop/../types.h inv/../room/../mob/mobhere.h inv/../room/../mob/../zone/zone.h inv/../room/../mob/../zone/../types.h inv/../room/../mob/../obj/objhere.h inv/../room/../misc/master.h inv/../room/../misc/../misc/strnnode.h inv/../room/../misc/editable.h inv/../room/../misc/strnnode.h inv/../misc/loaded.h inv/../zone/dispzone.h inv/../zone/readzon.h inv/../zone/writezon.h inv/../zone/../types.h inv/../misc/editable.h
objfiles/inv.o: inv/inv.cpp inv/../fh.h inv/../types.h inv/../boolean.h inv/../inline.h inv/../flagdef.h inv/../misc/strnnode.h inv/../misc/../types.h inv/../command/command.h types.h inv/../command/var.h inv/../command/alias.h inv/../room/room.h inv/../room/roombits.h inv/../room/../types.h inv/../room/exit.h inv/../room/../obj/object.h inv/../room/../obj/objbits.h inv/../room/../obj/../misc/bitdef.h inv/../room/../obj/../mob/mobbits.h inv/../room/../obj/../mob/../types.h inv/../room/../obj/../edesc/edesc.h inv/../room/../obj/../edesc/../misc/strnnode.h inv/../room/../obj/../types.h inv/../room/../obj/../misc/strnnode.h inv/../room/../obj/liquids.h inv/../room/../obj/weapons.h inv/../room/../obj/spells.h inv/../room/../obj/instrmnt.h inv/../room/../obj/missiles.h inv/../room/../obj/traps.h inv/../room/../obj/material.h inv/../room/../obj/objsize.h inv/../room/../obj/shields.h inv/../room/../obj/armor.h inv/../room/../obj/objhere.h inv/../room/../mob/mob.h inv/../room/../mob/mobbits.h inv/../room/../mob/../quest/quest.h inv/../room/../mob/../quest/../misc/strnnode.h inv/../room/../mob/../shop/shop.h inv/../room/../mob/../shop/../types.h inv/../room/../mob/mobhere.h inv/../room/../mob/../zone/zone.h inv/../room/../mob/../zone/../types.h inv/../room/../mob/../obj/objhere.h inv/../room/../misc/master.h inv/../room/../misc/../misc/strnnode.h inv/../room/../misc/editable.h inv/../room/../misc/strnnode.h inv/../misc/loaded.h inv/../zone/dispzone.h inv/../zone/readzon.h inv/../zone/writezon.h inv/../zone/../types.h inv/../misc/editable.h inv/../misc/master.h inv/../obj/objhere.h inv/../mob/mobhere.h
objfiles/put.o: inv/put.cpp inv/../types.h inv/../fh.h inv/../boolean.h inv/../inline.h inv/../flagdef.h inv/../misc/strnnode.h inv/../misc/../types.h inv/../command/command.h types.h inv/../command/var.h inv/../command/alias.h inv/../room/room.h inv/../room/roombits.h inv/../room/../types.h inv/../room/exit.h inv/../room/../obj/object.h inv/../room/../obj/objbits.h inv/../room/../obj/../misc/bitdef.h inv/../room/../obj/../mob/mobbits.h inv/../room/../obj/../mob/../types.h inv/../room/../obj/../edesc/edesc.h inv/../room/../obj/../edesc/../misc/strnnode.h inv/../room/../obj/../types.h inv/../room/../obj/../misc/strnnode.h inv/../room/../obj/liquids.h inv/../room/../obj/weapons.h inv/../room/../obj/spells.h inv/../room/../obj/instrmnt.h inv/../room/../obj/missiles.h inv/../room/../obj/traps.h inv/../room/../obj/material.h inv/../room/../obj/objsize.h inv/../room/../obj/shields.h inv/../room/../obj/armor.h inv/../room/../obj/objhere.h inv/../room/../mob/mob.h inv/../room/../mob/mobbits.h inv/../room/../mob/../quest/quest.h inv/../room/../mob/../quest/../misc/strnnode.h inv/../room/../mob/../shop/shop.h inv/../room/../mob/../shop/../types.h inv/../room/../mob/mobhere.h inv/../room/../mob/../zone/zone.h inv/../room/../mob/../zone/../types.h inv/../room/../mob/../obj/objhere.h inv/../room/../misc/master.h inv/../room/../misc/../misc/strnnode.h inv/../room/../misc/editable.h inv/../room/../misc/strnnode.h inv/../misc/loaded.h inv/../zone/dispzone.h inv/../zone/readzon.h inv/../zone/writezon.h inv/../zone/../types.h
objfiles/unequip.o: inv/unequip.cpp inv/../fh.h inv/../types.h inv/../boolean.h inv/../inline.h inv/../flagdef.h inv/../misc/strnnode.h inv/../misc/../types.h inv/../command/command.h types.h inv/../command/var.h inv/../command/alias.h inv/../room/room.h inv/../room/roombits.h inv/../room/../types.h inv/../room/exit.h inv/../room/../obj/object.h inv/../room/../obj/objbits.h inv/../room/../obj/../misc/bitdef.h inv/../room/../obj/../mob/mobbits.h inv/../room/../obj/../mob/../types.h inv/../room/../obj/../edesc/edesc.h inv/../room/../obj/../edesc/../misc/strnnode.h inv/../room/../obj/../types.h inv/../room/../obj/../misc/strnnode.h inv/../room/../obj/liquids.h inv/../room/../obj/weapons.h inv/../room/../obj/spells.h inv/../room/../obj/instrmnt.h inv/../room/../obj/missiles.h inv/../room/../obj/traps.h inv/../room/../obj/material.h inv/../room/../obj/objsize.h inv/../room/../obj/shields.h inv/../room/../obj/armor.h inv/../room/../obj/objhere.h inv/../room/../mob/mob.h inv/../room/../mob/mobbits.h inv/../room/../mob/../quest/quest.h inv/../room/../mob/../quest/../misc/strnnode.h inv/../room/../mob/../shop/shop.h inv/../room/../mob/../shop/../types.h inv/../room/../mob/mobhere.h inv/../room/../mob/../zone/zone.h inv/../room/../mob/../zone/../types.h inv/../room/../mob/../obj/objhere.h inv/../room/../misc/master.h inv/../room/../misc/../misc/strnnode.h inv/../room/../misc/editable.h inv/../room/../misc/strnnode.h inv/../misc/loaded.h inv/../zone/dispzone.h inv/../zone/readzon.h inv/../zone/writezon.h inv/../zone/../types.h inv/../misc/editable.h inv/../obj/objhere.h inv/../mob/mobhere.h
objfiles/config.o: misc/config.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../vardef.h misc/menu.h misc/../graphcon.h
objfiles/default.o: misc/default.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../system.h misc/../keys.h misc/../obj/object.h misc/../mob/mob.h
objfiles/editable.o: misc/editable.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/editable.h misc/master.h
objfiles/editchck.o: misc/editchck.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../misc/menu.h misc/../graphcon.h misc/../vardef.h
objfiles/editdisp.o: misc/editdisp.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../vardef.h misc/../misc/menu.h
objfiles/editichk.o: misc/editichk.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../vardef.h misc/../misc/menu.h
objfiles/editmchk.o: misc/editmchk.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../vardef.h misc/../misc/menu.h
objfiles/editochk.o: misc/editochk.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../misc/menu.h misc/../vardef.h
objfiles/editrchk.o: misc/editrchk.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../misc/menu.h misc/../vardef.h
objfiles/flags.o: misc/flags.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../const.h misc/flags.h
objfiles/getstrn.o: misc/getstrn.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../keys.h misc/../graphcon.h misc/getstrn.h
objfiles/history.o: misc/history.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/strnnode.h
objfiles/keywords.o: misc/keywords.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h
objfiles/loaded.o: misc/loaded.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/loaded.h misc/../obj/objhere.h misc/../mob/mobhere.h misc/../misc/master.h
objfiles/master.o: misc/master.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/master.h misc/../edesc/edesc.h misc/../obj/objhere.h misc/../mob/mobhere.h
objfiles/menu.o: misc/menu.cpp misc/../misc/menu.h misc/../keys.h misc/../types.h
objfiles/misc.o: misc/misc.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../de.h misc/../obj/object.h misc/../mob/mob.h misc/../keys.h misc/../vardef.h misc/../misc/misc.h misc/../graphcon.h
objfiles/mudcomm.o: misc/mudcomm.cpp misc/../types.h misc/../fh.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/mudcomm.h
objfiles/strings.o: misc/strings.cpp misc/../types.h misc/../boolean.h misc/../fh.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h
objfiles/strnnode.o: misc/strnnode.cpp misc/../fh.h misc/../types.h misc/../boolean.h misc/../inline.h misc/../flagdef.h misc/../misc/strnnode.h misc/../misc/../types.h misc/../command/command.h types.h misc/../command/var.h misc/../command/alias.h misc/../room/room.h misc/../room/roombits.h misc/../room/../types.h misc/../room/exit.h misc/../room/../obj/object.h misc/../room/../obj/objbits.h misc/../room/../obj/../misc/bitdef.h misc/../room/../obj/../mob/mobbits.h misc/../room/../obj/../mob/../types.h misc/../room/../obj/../edesc/edesc.h misc/../room/../obj/../edesc/../misc/strnnode.h misc/../room/../obj/../types.h misc/../room/../obj/../misc/strnnode.h misc/../room/../obj/liquids.h misc/../room/../obj/weapons.h misc/../room/../obj/spells.h misc/../room/../obj/instrmnt.h misc/../room/../obj/missiles.h misc/../room/../obj/traps.h misc/../room/../obj/material.h misc/../room/../obj/objsize.h misc/../room/../obj/shields.h misc/../room/../obj/armor.h misc/../room/../obj/objhere.h misc/../room/../mob/mob.h misc/../room/../mob/mobbits.h misc/../room/../mob/../quest/quest.h misc/../room/../mob/../quest/../misc/strnnode.h misc/../room/../mob/../shop/shop.h misc/../room/../mob/../shop/../types.h misc/../room/../mob/mobhere.h misc/../room/../mob/../zone/zone.h misc/../room/../mob/../zone/../types.h misc/../room/../mob/../obj/objhere.h misc/../room/../misc/master.h misc/../room/../misc/../misc/strnnode.h misc/../room/../misc/editable.h misc/../room/../misc/strnnode.h misc/../misc/loaded.h misc/../zone/dispzone.h misc/../zone/readzon.h misc/../zone/writezon.h misc/../zone/../types.h misc/../system.h misc/strnnode.h
objfiles/crtmob.o: mob/crtmob.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h mob/mobhere.h
objfiles/crtmobhu.o: mob/crtmobhu.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h
objfiles/crtmobtu.o: mob/crtmobtu.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h
objfiles/delmobhu.o: mob/delmobhu.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h
objfiles/delmobt.o: mob/delmobt.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h
objfiles/delmobtu.o: mob/delmobtu.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../keys.h mob/mob.h
objfiles/dispmob.o: mob/dispmob.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../const.h mob/mob.h
objfiles/editmflg.o: mob/editmflg.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../const.h mob/mob.h
objfiles/editmms2.o: mob/editmms2.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../misc/menu.h mob/../keys.h mob/../graphcon.h mob/mob.h
objfiles/editmms3.o: mob/editmms3.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../misc/menu.h mob/../graphcon.h mob/mob.h
objfiles/editmmsc.o: mob/editmmsc.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../misc/menu.h mob/../keys.h mob/../graphcon.h mob/mob.h
objfiles/editmob.o: mob/editmob.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/../misc/menu.h mob/../keys.h mob/../graphcon.h mob/mob.h
objfiles/editmobu.o: mob/editmobu.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h
objfiles/mob.o: mob/mob.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h mob/mobhere.h
objfiles/mobhere.o: mob/mobhere.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mobhere.h
objfiles/mobtypes.o: mob/mobtypes.cpp mob/mob.h mob/mobbits.h mob/../types.h mob/../quest/quest.h mob/../quest/../misc/strnnode.h mob/../quest/../misc/../types.h mob/../shop/shop.h mob/../shop/../types.h mob/../inline.h mob/../boolean.h mob/../fh.h mob/../flagdef.h mob/../misc/strnnode.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../misc/../types.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h
objfiles/mobu.o: mob/mobu.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h
objfiles/readmob.o: mob/readmob.cpp mob/../types.h mob/../fh.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h
objfiles/writemob.o: mob/writemob.cpp mob/../fh.h mob/../types.h mob/../boolean.h mob/../inline.h mob/../flagdef.h mob/../misc/strnnode.h mob/../misc/../types.h mob/../command/command.h types.h mob/../command/var.h mob/../command/alias.h mob/../room/room.h mob/../room/roombits.h mob/../room/../types.h mob/../room/exit.h mob/../room/../obj/object.h mob/../room/../obj/objbits.h mob/../room/../obj/../misc/bitdef.h mob/../room/../obj/../mob/mobbits.h mob/../room/../obj/../mob/../types.h mob/../room/../obj/../edesc/edesc.h mob/../room/../obj/../edesc/../misc/strnnode.h mob/../room/../obj/../types.h mob/../room/../obj/../misc/strnnode.h mob/../room/../obj/liquids.h mob/../room/../obj/weapons.h mob/../room/../obj/spells.h mob/../room/../obj/instrmnt.h mob/../room/../obj/missiles.h mob/../room/../obj/traps.h mob/../room/../obj/material.h mob/../room/../obj/objsize.h mob/../room/../obj/shields.h mob/../room/../obj/armor.h mob/../room/../obj/objhere.h mob/../room/../mob/mob.h mob/../room/../mob/mobbits.h mob/../room/../mob/../quest/quest.h mob/../room/../mob/../quest/../misc/strnnode.h mob/../room/../mob/../shop/shop.h mob/../room/../mob/../shop/../types.h mob/../room/../mob/mobhere.h mob/../room/../mob/../zone/zone.h mob/../room/../mob/../zone/../types.h mob/../room/../mob/../obj/objhere.h mob/../room/../misc/master.h mob/../room/../misc/../misc/strnnode.h mob/../room/../misc/editable.h mob/../room/../misc/strnnode.h mob/../misc/loaded.h mob/../zone/dispzone.h mob/../zone/readzon.h mob/../zone/writezon.h mob/../zone/../types.h mob/mob.h
objfiles/crtobj.o: obj/crtobj.cpp obj/../types.h obj/../fh.h obj/../boolean.h obj/../inline.h obj/../flagdef.h obj/../misc/strnnode.h obj/../misc/../types.h obj/../command/command.h types.h obj/../command/var.h obj/../command/alias.h obj/../room/room.h obj/../room/roombits.h obj/../room/../types.h obj/../room/exit.h obj/../room/../obj/object.h obj/../room/../obj/objbits.h obj/../room/../obj/../misc/bitdef.h obj/../room/../obj/../mob/mobbits.h obj/../room/../obj/../mob/../types.h obj/../room/../obj/../edesc/edesc.h obj/../room/../obj/../edesc/../misc/strnnode.h obj/../room/../obj/../types.h obj/../room/../obj/../misc/strnnode.h obj/../room/../obj/liquids.h obj/../room/../obj/weapons.h obj/../room/../obj/spells.h obj/../room/../obj/instrmnt.h obj/../room/../obj/missiles.h obj/../room/../obj/traps.h obj/../room/../obj/material.h obj/../room/../obj/objsize.h obj/../room/../obj/shields.h obj/../room/../obj/armor.h obj/../room/../obj/objhere.h obj/../room/../mob/mob.h obj/../room/../mob/mobbits.h obj/../room/../mob/../quest/quest.h obj/../room/../mob/../quest/../misc/strnnode.h obj/../room/../mob/../shop/shop.h obj/../room/../mob/../shop/../types.h obj/../room/../mob/mobhere.h obj/../room/../mob/../zone/zone.h obj/../room/../mob/../zone/../types.h obj/../room/../mob/../obj/objhere.h obj/../room/../misc/master.h obj/../room/../misc/../misc/strnnode.h obj/../room/../misc/editable.h obj/../room/../misc/strnnode.h obj/../misc/loaded.h obj/../zone/dispzone.h obj/../zone/readzon.h obj/../zone/writezon.h obj/../zone/../types.h obj/object.h obj/objhere.h
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objfiles/delobjh.o: obj/delobjh.cpp obj/../types.h obj/../fh.h obj/../boolean.h obj/../inline.h obj/../flagdef.h obj/../misc/strnnode.h obj/../misc/../types.h obj/../command/command.h types.h obj/../command/var.h obj/../command/alias.h obj/../room/room.h obj/../room/roombits.h obj/../room/../types.h obj/../room/exit.h obj/../room/../obj/object.h obj/../room/../obj/objbits.h obj/../room/../obj/../misc/bitdef.h obj/../room/../obj/../mob/mobbits.h obj/../room/../obj/../mob/../types.h obj/../room/../obj/../edesc/edesc.h obj/../room/../obj/../edesc/../misc/strnnode.h obj/../room/../obj/../types.h obj/../room/../obj/../misc/strnnode.h obj/../room/../obj/liquids.h obj/../room/../obj/weapons.h obj/../room/../obj/spells.h obj/../room/../obj/instrmnt.h obj/../room/../obj/missiles.h obj/../room/../obj/traps.h obj/../room/../obj/material.h obj/../room/../obj/objsize.h obj/../room/../obj/shields.h obj/../room/../obj/armor.h obj/../room/../obj/objhere.h obj/../room/../mob/mob.h obj/../room/../mob/mobbits.h obj/../room/../mob/../quest/quest.h obj/../room/../mob/../quest/../misc/strnnode.h obj/../room/../mob/../shop/shop.h obj/../room/../mob/../shop/../types.h obj/../room/../mob/mobhere.h obj/../room/../mob/../zone/zone.h obj/../room/../mob/../zone/../types.h obj/../room/../mob/../obj/objhere.h obj/../room/../misc/master.h obj/../room/../misc/../misc/strnnode.h obj/../room/../misc/editable.h obj/../room/../misc/strnnode.h obj/../misc/loaded.h obj/../zone/dispzone.h obj/../zone/readzon.h obj/../zone/writezon.h obj/../zone/../types.h obj/objhere.h obj/../zone/zone.h
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objfiles/exit.o: room/exit.cpp room/../fh.h room/../types.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/../const.h room/exit.h
objfiles/readwld.o: room/readwld.cpp room/../fh.h room/../types.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/room.h room/exit.h room/../edesc/edesc.h room/../vardef.h
objfiles/room.o: room/room.cpp room/../types.h room/../fh.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/../const.h room/room.h
objfiles/roomtype.o: room/roomtype.cpp room/../fh.h room/../types.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/room.h
objfiles/roomu.o: room/roomu.cpp room/../fh.h room/../types.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/../const.h room/room.h room/roomu.h room/../keys.h
objfiles/writewld.o: room/writewld.cpp room/../fh.h room/../types.h room/../boolean.h room/../inline.h room/../flagdef.h room/../misc/strnnode.h room/../misc/../types.h room/../command/command.h types.h room/../command/var.h room/../command/alias.h room/../room/room.h room/../room/roombits.h room/../room/../types.h room/../room/exit.h room/../room/../obj/object.h room/../room/../obj/objbits.h room/../room/../obj/../misc/bitdef.h room/../room/../obj/../mob/mobbits.h room/../room/../obj/../mob/../types.h room/../room/../obj/../edesc/edesc.h room/../room/../obj/../edesc/../misc/strnnode.h room/../room/../obj/../types.h room/../room/../obj/../misc/strnnode.h room/../room/../obj/liquids.h room/../room/../obj/weapons.h room/../room/../obj/spells.h room/../room/../obj/instrmnt.h room/../room/../obj/missiles.h room/../room/../obj/traps.h room/../room/../obj/material.h room/../room/../obj/objsize.h room/../room/../obj/shields.h room/../room/../obj/armor.h room/../room/../obj/objhere.h room/../room/../mob/mob.h room/../room/../mob/mobbits.h room/../room/../mob/../quest/quest.h room/../room/../mob/../quest/../misc/strnnode.h room/../room/../mob/../shop/shop.h room/../room/../mob/../shop/../types.h room/../room/../mob/mobhere.h room/../room/../mob/../zone/zone.h room/../room/../mob/../zone/../types.h room/../room/../mob/../obj/objhere.h room/../room/../misc/master.h room/../room/../misc/../misc/strnnode.h room/../room/../misc/editable.h room/../room/../misc/strnnode.h room/../misc/loaded.h room/../zone/dispzone.h room/../zone/readzon.h room/../zone/writezon.h room/../zone/../types.h room/exit.h room/room.h
objfiles/readset.o: set/readset.cpp set/../fh.h set/../types.h set/../boolean.h set/../inline.h set/../flagdef.h set/../misc/strnnode.h set/../misc/../types.h set/../command/command.h types.h set/../command/var.h set/../command/alias.h set/../room/room.h set/../room/roombits.h set/../room/../types.h set/../room/exit.h set/../room/../obj/object.h set/../room/../obj/objbits.h set/../room/../obj/../misc/bitdef.h set/../room/../obj/../mob/mobbits.h set/../room/../obj/../mob/../types.h set/../room/../obj/../edesc/edesc.h set/../room/../obj/../edesc/../misc/strnnode.h set/../room/../obj/../types.h set/../room/../obj/../misc/strnnode.h set/../room/../obj/liquids.h set/../room/../obj/weapons.h set/../room/../obj/spells.h set/../room/../obj/instrmnt.h set/../room/../obj/missiles.h set/../room/../obj/traps.h set/../room/../obj/material.h set/../room/../obj/objsize.h set/../room/../obj/shields.h set/../room/../obj/armor.h set/../room/../obj/objhere.h set/../room/../mob/mob.h set/../room/../mob/mobbits.h set/../room/../mob/../quest/quest.h set/../room/../mob/../quest/../misc/strnnode.h set/../room/../mob/../shop/shop.h set/../room/../mob/../shop/../types.h set/../room/../mob/mobhere.h set/../room/../mob/../zone/zone.h set/../room/../mob/../zone/../types.h set/../room/../mob/../obj/objhere.h set/../room/../misc/master.h set/../room/../misc/../misc/strnnode.h set/../room/../misc/editable.h set/../room/../misc/strnnode.h set/../misc/loaded.h set/../zone/dispzone.h set/../zone/readzon.h set/../zone/writezon.h set/../zone/../types.h set/readset.h
objfiles/writeset.o: set/writeset.cpp set/../fh.h set/../types.h set/../boolean.h set/../inline.h set/../flagdef.h set/../misc/strnnode.h set/../misc/../types.h set/../command/command.h types.h set/../command/var.h set/../command/alias.h set/../room/room.h set/../room/roombits.h set/../room/../types.h set/../room/exit.h set/../room/../obj/object.h set/../room/../obj/objbits.h set/../room/../obj/../misc/bitdef.h set/../room/../obj/../mob/mobbits.h set/../room/../obj/../mob/../types.h set/../room/../obj/../edesc/edesc.h set/../room/../obj/../edesc/../misc/strnnode.h set/../room/../obj/../types.h set/../room/../obj/../misc/strnnode.h set/../room/../obj/liquids.h set/../room/../obj/weapons.h set/../room/../obj/spells.h set/../room/../obj/instrmnt.h set/../room/../obj/missiles.h set/../room/../obj/traps.h set/../room/../obj/material.h set/../room/../obj/objsize.h set/../room/../obj/shields.h set/../room/../obj/armor.h set/../room/../obj/objhere.h set/../room/../mob/mob.h set/../room/../mob/mobbits.h set/../room/../mob/../quest/quest.h set/../room/../mob/../quest/../misc/strnnode.h set/../room/../mob/../shop/shop.h set/../room/../mob/../shop/../types.h set/../room/../mob/mobhere.h set/../room/../mob/../zone/zone.h set/../room/../mob/../zone/../types.h set/../room/../mob/../obj/objhere.h set/../room/../misc/master.h set/../room/../misc/../misc/strnnode.h set/../room/../misc/editable.h set/../room/../misc/strnnode.h set/../misc/loaded.h set/../zone/dispzone.h set/../zone/readzon.h set/../zone/writezon.h set/../zone/../types.h set/../de.h set/readset.h set/../vardef.h
objfiles/delshpu.o: shop/delshpu.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../mob/mob.h
objfiles/editshp.o: shop/editshp.cpp shop/../fh.h shop/../types.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../keys.h shop/../misc/menu.h shop/../graphcon.h shop/editshp.h
objfiles/editshpb.o: shop/editshpb.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../misc/menu.h shop/../graphcon.h shop/shop.h
objfiles/editshpc.o: shop/editshpc.cpp shop/../fh.h shop/../types.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../misc/menu.h shop/../keys.h shop/../graphcon.h shop/shop.h
objfiles/editshpm.o: shop/editshpm.cpp shop/../fh.h shop/../types.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../misc/menu.h shop/../graphcon.h shop/shop.h
objfiles/editshpr.o: shop/editshpr.cpp shop/../fh.h shop/../types.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../misc/menu.h shop/../graphcon.h shop/shop.h
objfiles/editshps.o: shop/editshps.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../graphcon.h shop/editshp.h shop/../misc/menu.h shop/../keys.h shop/../quest/editqst.h
objfiles/editshpt.o: shop/editshpt.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../misc/menu.h shop/../keys.h shop/../graphcon.h shop/shop.h shop/../quest/editqst.h shop/editshp.h
objfiles/editshpu.o: shop/editshpu.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../keys.h shop/shop.h
objfiles/readshp.o: shop/readshp.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/shop.h
objfiles/shop.o: shop/shop.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/../keys.h shop/shop.h shop/../mob/mob.h
objfiles/writeshp.o: shop/writeshp.cpp shop/../types.h shop/../fh.h shop/../boolean.h shop/../inline.h shop/../flagdef.h shop/../misc/strnnode.h shop/../misc/../types.h shop/../command/command.h types.h shop/../command/var.h shop/../command/alias.h shop/../room/room.h shop/../room/roombits.h shop/../room/../types.h shop/../room/exit.h shop/../room/../obj/object.h shop/../room/../obj/objbits.h shop/../room/../obj/../misc/bitdef.h shop/../room/../obj/../mob/mobbits.h shop/../room/../obj/../mob/../types.h shop/../room/../obj/../edesc/edesc.h shop/../room/../obj/../edesc/../misc/strnnode.h shop/../room/../obj/../types.h shop/../room/../obj/../misc/strnnode.h shop/../room/../obj/liquids.h shop/../room/../obj/weapons.h shop/../room/../obj/spells.h shop/../room/../obj/instrmnt.h shop/../room/../obj/missiles.h shop/../room/../obj/traps.h shop/../room/../obj/material.h shop/../room/../obj/objsize.h shop/../room/../obj/shields.h shop/../room/../obj/armor.h shop/../room/../obj/objhere.h shop/../room/../mob/mob.h shop/../room/../mob/mobbits.h shop/../room/../mob/../quest/quest.h shop/../room/../mob/../quest/../misc/strnnode.h shop/../room/../mob/../shop/shop.h shop/../room/../mob/../shop/../types.h shop/../room/../mob/mobhere.h shop/../room/../mob/../zone/zone.h shop/../room/../mob/../zone/../types.h shop/../room/../mob/../obj/objhere.h shop/../room/../misc/master.h shop/../room/../misc/../misc/strnnode.h shop/../room/../misc/editable.h shop/../room/../misc/strnnode.h shop/../misc/loaded.h shop/../zone/dispzone.h shop/../zone/readzon.h shop/../zone/writezon.h shop/../zone/../types.h shop/shop.h
objfiles/dispzone.o: zone/dispzone.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/dispzone.h
objfiles/editzflg.o: zone/editzflg.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/../const.h zone/zone.h
objfiles/editzmsc.o: zone/editzmsc.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/../keys.h zone/../graphcon.h zone/../misc/menu.h zone/zone.h
objfiles/editzone.o: zone/editzone.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/../graphcon.h zone/../misc/menu.h zone/zone.h
objfiles/readzon.o: zone/readzon.cpp zone/../types.h zone/../fh.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/zone.h zone/readzon.h zone/../keys.h zone/../vardef.h
objfiles/writezon.o: zone/writezon.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/../const.h zone/../de.h zone/writezon.h
objfiles/zone.o: zone/zone.cpp zone/../fh.h zone/../types.h zone/../boolean.h zone/../inline.h zone/../flagdef.h zone/../misc/strnnode.h zone/../misc/../types.h zone/../command/command.h types.h zone/../command/var.h zone/../command/alias.h zone/../room/room.h zone/../room/roombits.h zone/../room/../types.h zone/../room/exit.h zone/../room/../obj/object.h zone/../room/../obj/objbits.h zone/../room/../obj/../misc/bitdef.h zone/../room/../obj/../mob/mobbits.h zone/../room/../obj/../mob/../types.h zone/../room/../obj/../edesc/edesc.h zone/../room/../obj/../edesc/../misc/strnnode.h zone/../room/../obj/../types.h zone/../room/../obj/../misc/strnnode.h zone/../room/../obj/liquids.h zone/../room/../obj/weapons.h zone/../room/../obj/spells.h zone/../room/../obj/instrmnt.h zone/../room/../obj/missiles.h zone/../room/../obj/traps.h zone/../room/../obj/material.h zone/../room/../obj/objsize.h zone/../room/../obj/shields.h zone/../room/../obj/armor.h zone/../room/../obj/objhere.h zone/../room/../mob/mob.h zone/../room/../mob/mobbits.h zone/../room/../mob/../quest/quest.h zone/../room/../mob/../quest/../misc/strnnode.h zone/../room/../mob/../shop/shop.h zone/../room/../mob/../shop/../types.h zone/../room/../mob/mobhere.h zone/../room/../mob/../zone/zone.h zone/../room/../mob/../zone/../types.h zone/../room/../mob/../obj/objhere.h zone/../room/../misc/master.h zone/../room/../misc/../misc/strnnode.h zone/../room/../misc/editable.h zone/../room/../misc/strnnode.h zone/../misc/loaded.h zone/../zone/dispzone.h zone/../zone/readzon.h zone/../zone/writezon.h zone/../zone/../types.h zone/zone.h
objfiles/zonetype.o: zone/zonetype.cpp zone/../types.h zone/zone.h
